![]() ![]() > Merge by distance can usually reconnect split and duplicated vertices if they’re still on top of eachother. ![]() The key selects connected faces (useful for finding disconnected bits or selecting by connected faces. move it on the z-axis (so it now would look like its floating) rotate it, so that it touches the icing and the other sprinkle. Having the light generally above and offset from the object will provide a pleasant look that has some nice shadows to help us see the contours of our donut and sprinkles. The (theoretical) solution in my head would be: find intersecting sprinkles. Useful keys for dealing with this stuff in the future. Shadows are an important part of making objects look defined. You’ll need to apply the modifiers to the icing and resculpt the icing (or was that proportional editing for the icing?), make a new weight paint for your sprinkles and copy over your particle settings. You can either refer to this file and follow the same steps, or use it as is to jump start the process. How do I fix that 2/ Also on one specific part of the icing part of the mesh is. Here is the shader setup for one of my sprinkles, Sprinklelong. MichaelJoseph (Michael Joseph) July 20, 2021, 4:50pm 7. That is most likely the setup for your icing, you need to show the shader setup for the sprinkles. 1/ I am up to the icing part of my donut but for some reason the icing layer keeps going through the donut layer, even though I followed the steps in the tutorial to fix that. MichaelJoseph (Michael Joseph) July 19, 2021, 12:59am 5. ![]() I also renamed the materials for clarity, but that’s not relevant to the process. I am a complete beginner with blender and am following Blender Guru's donut tutorial. In the file I’m providing, I deleted the extra duplicates on the donut, and reselected the same faces (without islands or missing pieces) and duplicated it as one piece to make your new icing, then added a new solidify modifier. Reconnecting the split vertices leaves artifacts so you need to go back further. Transform your donut by adding realistic sprinkles to your icing, making them look indented just like on a real donut In this quick tutorial, Ill sho. If you hide your icing then go into edit mode on your donut, you’ll see you still have duplicated faces from making the icing (looks like you duplicated it a couple times) but they are also patchy. There are two common reasons for the Solidify to act up, so let's get the out of the way first: The scale of the icing isn't applied (Ctrl + A, Scale The normals might be flipped (Turn on 'Face Orientation' mode, turn off the Modifier and check if the blue sides are actually on top) If you see red, select all vertices (A) and 'recalculate. You’ll have to go back a few steps since you can’t unapply the modifiers and trying to stitch them back together will be far more painful and getting it smooth will between the icing pieces. Donuts Make Me Go Nuts bacon breakfast donut donuts icing illustration maple sugar. You either missed some faces when selecting the top of the donut to duplicate for icing, or split some vertices afterwards. Dunkin donuts 2023 3d blender cinema4d color colors donuts dunkin donuts. Looks like your icing got broken when you duplicated faces off the donut and before you applied the solidify and subdivision modifiers. ![]()
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